Paintings

Contact us to commission an
original oil painting by John Garvin.

Books

Books on oil painting, cartooning and more.
A new book on Carl Barks is coming soon.

Games

Games written, directed and art directed by John Garvin.

Cartooning and Art
Books

Books on painting, art and cartooning
written or edited by John Garvin.

The Landon School of Illustrating and Cartooning.

The mail-order cartoon course taken by Carl Barks, Floyd Gottfredson, Roy Crane, Milton Caniff and many others.

In the early 1900s, Landon's pioneering mail-order correspondence course was made possible by a confluence of events: The exponential growth of automobile usage and production, making delivery of mail faster and more reliable; the innovation of industrial printing presses which helped fuel the rapid expansion of newspapers and readers; and finally, the resulting celebrity of cartoonists, inspiring an army of young boys who desired to become one.

Play

Video
Games

John Garvin has been making games for over 30 years,
as a director, writer, designer, art director and artist.

  • Days Gone

    Writer, Director, Designer

    Credited as the writer and director, Garvin was also the principal narrative designer, creating the high level world map, defining points of interest and designing all golden path missions. In addition, he direct and over six hours of cinematics and hundreds of hours of VO.


  • Uncharted:
    Golden Abyss

    Director, Writer, Mission Designer

    In addition to writing and directing, Garvin was a lead mission designer and layout artist.

  • Uncharted:
    Fight For Fortune

    Director, writer, designer

    Considered an add on to Uncharted: Golden Abyss, this was Garvin's first and only card game design.

  • Resistance Retribution

    Writer, Director, mission designer

    In addition to writing and directing, Garvin worked on mission design and 3D mission layouts.

  • Syphon Filter:
    Logan's Shadow

    Director, writer, art director

    On this final Syphon Filter title, Garvin wrote, directed, art directed and worked on mission designs.

  • Combat Ops

    Syphon Filter:
    Combat Ops

    Director, writer, art director

    Garvin worked on level design, final art and 3d layouts for this PSP multiplayer game.

  • Syphon Filter:
    Dark Mirror

    Director, writer, designer

    For the first Syphon Filter on PSP, Garvin wrote, directed, art directed and designeds.

  • Syphon Filter

    Writer, director

    Built with a team of less than 20 people, in addition to writing and directing, Garvin wore many hats, including mission design,
    layout, art direction, character art, animation and more.

  • Syphon Filter 2

    Writer, director

    Completed in a little over a year with the same team, Garvin continued designing levels and creating level art.

  • Syphon Filter 3

    Writer, director

    As the team ramped up for Playstation 2, Garvin continued to work on mission design, art direction and level art.



  • Syphon Filter: The Omega Strain

    Writer, director

    In addition to writing and directing, Garvin art directed, designed missions, the Zeus files and helped with level art.

  • Syphon Filter: Logan's Shadow PS2

    Writer, director

    Not much additional work was done for this port of the PSP game to PS2.

  • Syphon Filter: Dark Mirror PS2

    Writer, director

    Not much additional work was done for this port of the PSP game to PS2.



  • Bouncers Sega CD

    Writer, art director

    Basically a one-man art team, Garvin did the cover art, concepts, characters, animations, backgrounds and cinematics.

  • Stellar-Fire Sega CD

    Writer, art director

    Garvin also did the cover art, backgrounds, cockpit interior and cinematics.

  • Willy Beamish Sega CD

    Art director

    A port from the PC to the Sega CD, Garvin helped convert the artwork and create cinematics.



  • MissionForce: CyberStorm

    Writer, director

    In addition to writing and directing, Garvin created the cover art, art directed, designed missions, modeled and animated the Hercs and Bioderms.

  • CyberGladiators

    Artist

    Garvin provided early character 3d proof of concepts and animation.

  • CyberStorm2:
    Corporate Wars

    Artist

    For the sequel to his popular MissionForce: Cyberstorm, Garvin modeled and animated Hercs.

  • The Adventures Of
    Willy Beamish

    Artist

    Garvin painted backgrounds and contributed animation gags and converted scanned art to VGA, EGA and Amiga formats.

  • Heart Of China

    Artist

    Garvin converted scanned art and photos to VGA, EGA and Amiga formats.

  • Rise Of the Dragon

    Artist

    Garvin converted scanned art to VGA, EGA and Amiga formats.

Contact
John Garvin

If you are ordering a book and would like it signed or inscribed,
or would like to commission an original oil painting, drop us an Email.
We look forward to hearing from you.